Game Series Clock Tower (1995) S Ending

This article is the third part of a series covering the 1995 Super Famicom release of Clock Tower.  This post covers what you have to do to get the “S” standard ending of the game.  WARNING: SPOILERS AHEAD!

Clock Tower is a game released for the Super Famicom in Japan in 1995.  It is remarkable for its beautiful graphics, great atmosphere, and for kickstarting the survival horror genre.  Although this game has been re-released since on various networks, it’s never enjoyed a release in North America, which is unfortunate because it’s such a good game.  In an effort to document one of my favorite series, I present Clock Tower information here.  The next post in the series will cover the videos covering alternate endings.

Onwards to the “S” ending of the game:

This video goes from when Jennifer turns away from the locked front door, until she finds the West Wing Key in the bird’s nest. In the middle she is chased by Scissorman starting in the bathroom.

This video goes from when Jennifer finds the West Wing Key in the bird’s nest until she enters the storage room before Scissorman has a chance to chase her.

This video goes from when Jennifer just entered the storage room, to her letting the bird go in the cage room. In between Scissorman chases her from the storage room into the hallway.

This video goes from when Jennifer has let the birds out of the cage room, to retrieving the staff in the music room. In between she encounters Ms. Mary in the phone room, and then retrieves the silver key.

This video goes from when Jennifer visits the religious library for the first time, to when she visits the chapel for the first time.

This video goes from when Jennifer leaves the chapel for the first time to recheck the religious library. Once she rechecks the religious library, she opens the trap door in the chapel and climbs down only to then discover Lotte’s body.

This video goes from when Jennifer discover’s Lotte’s body, all the way to the end including the death of Mary and her two sons. Ann survives!

Thus the S ending has been reached in the SNES classic Clock Tower.

This article is part of a series on Clock Tower

If you appreciate my play throughs please help support me through my Patreon.

photo credit: rustyruth1959 St. Michael and All Angels’ Church via photopin (license)

Asher Wolfstein

I'm a wunk (half-wolf half-skunk) anthromorph from the future that's stuck here in the past. Throughout my travels, I've learned that being true to yourself is one of the most important things you can do. On my blog I write about my life, interests, projects, observations, struggles, and whatever catches my fancy, otherwise I write reference/educational material on How To Program Anything and open-source software at Press Accept Software. Sometimes I make computer games. My projects are generally concerned with websites, computer science, linguistics, video game design/programming, and (animal/furry) costuming (fursuits). I study Japanese (日本語), read technical books, manga, self-help, cookbooks, and just about anything else, cook, make, and play games for fun. You can sometimes find me virtually on Second Life as kadar.talbot where I head up Falcraft Square, the premiere Cybercadia sim housing, among other things, Original Pursuits LLC's virtual office.

私は未来から来たワンク(半狼、半スカンク)の擬人化体で、ここに過去から立ち往生しています。 旅を通して、私は自分自身に忠実であることが最も重要なことの一つであることを学びました。 私のブログでは、自分の人生、興味、プロジェクト、観察、苦労など、気になったことを何でも書きます。それ以外の場合は、参考/教育資料やオープンソース ソフトウェアを書きます。 時々コンピューターゲームを作ります。 私のプロジェクトは通常、ウェブサイト、コンピューター サイエンス、言語学、ビデオ ゲームのデザイン/プログラミング、および (動物/毛皮の) 衣装に関係しています。 日本語を勉強したり、専門書、マンガ、自己啓発本、料理本などを読んだり、料理したり、作ったり、ゲームをしたりして楽しんでいます。 Second Life 上では、kadar.talbot として仮想的に私を見つけることができます。そこでは、ファルクラフト スクエア、プレミア サイバーカディア シム ハウジング、とりわけ Original Pursuits LLC の仮想オフィスを率いています。

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